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(RM-2215 from redmine: created on by Sergey "Shnatsel" Davidoff,, closed on by scrawl. Sure, Suthay-raht anatomy does not allow wearing boots, but that doesn't mean that all the boots in the game should be rendered useless, and your raid deep under an ancient Dunmer stronghold run by the tribe unmourned slaying hordes of Dremorae and Winged Twiligths along the way should yeild an epic reward that is utterly and completely useless. It's just a frustrating limitation that adds nothing to gameplay. This is probably also true for full helmets, although I haven't tested that.įWIW I don't think that vanilla behavior is a good idea in this case. In OpenMW I do get a notice that beast races cannot wear boots when selecting an enchantment from boots for use and the boots are not equipped, but I'm still able to use the enchantment.
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To get the mod, go here: Keedo's Goblins v1.In vanilla Morrowind beast races could not use the enchantments from enchanted boots such as Boots of the Apostle. In the future I plan to add a more faces and hair styles, as well as vampire heads. Additionally, both genders currently have only one hair style.bald. The differences between the male and female faces is subtle. Both male and female have only 1 face each with six different eye colors, but no vampire heads. All other body parts are retextured versions of the Better Bodies High Elf.Ĭurrently both bodies are nude, though in the future I plan to make non-nude versions for those who would rather not have nudity in their game.
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The beast-version feet are retextured versions of AlienSlof's better argonian feet. The head/ears are retextured versions of the Playable Scamp by redwoodtreesprite. Due to the shape of their head, the back of the head sticks through the back of some helmets and there is clipping of the face with some helmets as well. The ears are a hair mesh and thus disappear when a helmet is worn. Also, they have a 60-second Frenzy power which increases their agility, speed, endurance, and attack. They have low-level nightvision (same as the Night Eye spell, but weaker and constant) and a 50% resistance to poison. The race is balanced based on the 310/45 rule. This mod creates a new playable race called Goblins.
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